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Sat, 28 Jan 2012 05:34:39 GMTSource:WowWowGold autor:BOSS

World of Warcraft - A Bit of Speculation About The Changes of Healing In MoP

 

The first potential change -- and it's a major one -- is the introduction of the active healing model. What is an active healing model? Well, I touched on this a little bit before, but ultimately, an active healing model is one that forces the healer to do something wow gold other than target a player frame and cast a spell. So if it breaks away from the whack-a-mole healing of our forefathers, chances are it's classified as active healing.

 

Right up front, you'll see that a healing monk will be doing a lot of running or rolling around. As it was described previously, the healing monk will dodge out of combat to place healing totems or wards or what have you, and then dive back into combat to deal damage and trigger the healing effect if they want to melee. If ranged is more their style, there will be an option to deal damage from afar as well and still heal. It's pure hybrid healing like no other. You deal damage to heal, and you have to pay extra attention to your environment, player health and the boss you're facing.

 

That's a lot of sensory input, but the challenge of it will appeal to a variety of players. It moves you beyond the role of just caretaker and makes you interact with more than just raid frames. Dodging fire, positioning yourself right to the boss, making sure that you're hitting the boss and triggering enough healing. The monk will have still have some direct healing capability, as it was confirmed by developers at Blizzard Entertainment. Otherwise it would make healing trash in raids and dungeons very difficult. The point is you have a choice to take on an active healing role if you so desire.

 

Now, you might be saying to yourself that this is fine and dandy for the monk, but it will never see the light of day on the other healing classes. Well, that might not be the case. One need not look much further than discipline priests and Smite healing, which allows priests to deal damage wow gold and heal at the same time.

 

Even in the next expansion, the new talent tree system that will be introduced in MoP is starting to show signs of active healing making its way to more healers. Ancestral Guidance is a talent proposed for the new shaman talent revision in the next expansion. The idea is that once activated, it will reward shaman by taking a portion of the damage or healing they deal for the next 10 seconds and applying it as healing to nearby injured allies. What if instead of 10 seconds, that was active all the time, allowing you to throw lightning and still heal? It's not too far-fetched. Priests and druids could just as easily get a talent that lets them do the same, and paladins already like to run in and smack things when they can. Depending on how well it works out, we could see the active healing model branch further into each healing class easily, allowing us to do more and interact with encounters in entirely new ways while still healing. 

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